The Head of Vecna was a hoax that one adventuring party played on another in a campaign run by Mark Steuer. Vecna [1]) has been named as one of the greatest villains in the Dungeons & Dragons roleplaying game.[2][3]. Vecna is already sparking the next industrial revolution — with solutions that deliver lasting results. At the end of the adventure—presuming the players defeat Vecna—he is transported to the Ravenloft campaign setting. After these events, Vecna ended up imprisoned in the demiplane of Ravenloft, but broke free again later, emerging with the power of a greater god, after absorbing the power of Iuz. After the third character died, the joke was revealed. Vecna was created by Brian Blume in the original D&D supplement Eldritch Wizardry in 1976. [5] These artifacts were introduced in the third supplement to the original D&D rules, Eldritch Wizardry. The Arch-LichMaster of the Spider ThroneThe Whispered OneThe Undying KingLord of the Rotted TowerThe Chained God [22], After a failed attempt to ascend to full deity status, Vecna himself was banished to Cavitius, which was drawn into the Domains of Dread by the Dark Powers. The characters involved in the story reasoned that they needed to decapitate themselves to gain the powers of the Head of Vecna, and several members of the group actually fought over which character would get to have his head cut off and replaced. Although not actually penned by him, the Book of Keeping (a book of Yugoloth summoning) is heavily linked with the cult of Vecna, as the cultists have the only known copies that are free of the intentional errors introduced into the book by the fiends that wrote the volume as a trap for would-be summoners. Mortal home(s) [15] The Citadel was used by Vecna as his fortress, which he visited regularly, to gloat on the despair of his defeated enemies. He maintained the Citadel of Cavitius, originally on the Quasi-Elemental Plane of Ash near the border to the Negative Energy plane, which he had wrested away from the Doomguard long before. The Blood of Vecna are mainly charged with protection and enforcement of the cult and its goals. Legend has it that Vecna was nearly slain in this battle by clerics channeling the power of Pholtus, the god of light. In 2nd and 3rd Edition, his greatest, and perhaps only true ally is the mysterious entity known as the Serpent. Wherever a brawler goes, bruised and broken bodies follow. Basic information[1][2][3][4] "Campaign Classics: Three Greyhawk Grimoires.". further includes details on the City of Greyhawk, the Viscounty of Verbobonc, the Gnome Warren of Osnabrolt, and the Stone Circles of Tovag Baragu - all set in Greyhawk. He is primarily the god of secrets. Die Vecna Die! The Vecna Story continues, and he finds himself trapped in Ravenloft for the adventure "Vecna Reborn! [2][3][4][9][21], Vecna's spirit, however, endured. Wizard 20 Similarly, depending on edition and source, its appearance has varied, from a short sword to a wavy bladed two hander. [21] Vecna is detailed in Deities and Demigods (2002).[22]. This puts them in opposition to mainstream followers of Vecna who regard the Keepers as heretics, and makes them enemies of Ioun and her followers, who believe all knowledge should be available for everybody and the moral obligations on how to use it rest on the shoulders of the individuals involved. Next is the Heart of Vecna, the high priest of the cult. After several centuries, he amassed sufficient followers and worshipers among ambitious wizards to reach the status of demigod. [18] It was common to find nothics in cults to Vecna serving as guardians or jesters, as well as spies to Vecna himself, who could always see through their single eyes. Among Vecna's staunchest foes are Kas, Iuz, Saint Cuthbert, the Lady of Pain, Pholtus, and the Circle of Eight. Mexican heavy metal band "Vecna", created by Diego Del Pozzo and José Suarez Cañal in 1989, took their name from the "Demilich" of Dungeons & Dragons. Vecna's alignment was changed from Lawful Evil to Neutral Evil in Third Edition, and no in-game explanation has surfaced. Living Greyhawk Journal no. The only traces left of Vecna's physical body were his left hand and eye, which still carried a fragment of the lich's will. Vecna is usually depicted as a powerful magician resembling a desiccated corpse missing his left hand and eye. The Tome of Shared Secrets is an illustrated bestiary of relic status, with the ability to impart knowledge of dark and evil creatures at the cost of a portion the user's life force. Die Vecna Die! Die Vecna Die! The Citadel was used by Vecna as his fortress, which he visited regularly, to gloat on the despair of his defeated enemies. Removing the Hand of Vecnainvariably killed its wearer. The name Vecna is an anagram of the surname of Jack Vance, the fantasy author whose "fire-and-forget" magic system is the default magic system used in Dungeons & Dragons. With the release of the adventure Vecna Lives! (1990) and continued in Vecna Reborn (1998). ends a trilogy of adventures about Vecna that began in WGA4: Vecna Lives! Vecna has no permanent home, not in the Astral Sea, the Abyss, Shadowfell or anywhere else. However, Vecna's evil, manifested in the sword, seduced Kas into usurping and killing his master. The Rod of the Whispered One, while not nearly so powerful as the Sword of Kas, is another item Vecna crafted to connect himself with his highest lieutenants. The Fingers of Vecna consist mainly of, who engage in various forms of subterfuge. Pantheon "Spells Between the Covers. Relations between these groups and the mainstream cult may vary. Hand with eye in the palm As a deity, Vecna did not claim a domain, but instead wandered the entire multiverse. Vecna was rescued and brought to safety by one of his wizard generals, a cambion named Acererak (who would one day himself become a mighty demilich). In this adventure, Vecna was given the rank of a lesser god. Oerth They went on to appear in all subsequent D&D editions. Only his left hand and his eye survived the battle, perhaps because of the previous events in Fleeth. Follow the link to see the rest of the comic! The Eye of Vecna creature appears as a slender humanoid with an eyeball for a head, whereas the Hand of Vecna appears as a stocky humanoid with a huge left hand where its head should be. The name Vecna is an anagram of Jack Vance, the fantasy author whose "fire-and-forget" magic system is the default magic system used in Dungeons & Dragons. We are a daring, socially responsible company, backed by years of innovation and real-world experience. Their latent power turned them into the artifacts known as the Hand of Vecna and the Eye of Vecna. [5] To use the powers of the Hand of Vecna or the Eye of Vecna one is required to cut off one's own corresponding body part and affix Vecna's in its place. PRE-ORDER: Eye and Hand of Vecna D&D: Icons of the Realms NOTICE:This is a Pre-Order item and will not ship until the product release date.If you include a Pre-Order item in your order, the whole order will be held until the pre-order is available.You may have your non pre-order items shipped separately for an additional cost. Vecna was created by Brian Blume in the original D&D supplement Eldritch Wizardry in 1976. Among the gods, Ioun is something of Vecna's antithesis, for she would share with the world all the knowledge he would keep secret. The famed cambion lich, Acererak, once served Vecna, but the current status of their relationship is unknown. Avatar [26] The Hand of Vecna has also made its return for this edition of the game. The End of the Vecna Trilogy. Power Level Domains When Vecna was ejected from Sigil by a party of adventurers, Iuz was freed and Vecna returned to Oerth greatly reduced in power, though still a lesser god. It is based on previous work of Jason Zavoda (also known as the Zavoda Index) and his work as continued by Eric Johnson, Richard DiIola, and numerous other fans over the years. Vecna was created by Brian Blume for the original D&D supplement Eldritch Wizardry in 1976. Seldom is the name of Vecna spoken except in a hushed voice. 2e [19], Vecna was a sworn enemy of the Raven Queen, whom he envied for her unique abilities to tap into the flow of souls and to harvest knowledge. Still unsatisfied, Vecna slaughtered all within the city, and had their heads stacked before the officials, with those of their family members prominent. Vecna gave one of their number, Artau, and his family, over to his lieutenant, Kas, who spent the entire day torturing and murdering them before the other officials. set up the transition between the second and third editions of D&D. [5] Vecna is given a set of statistics in Open Grave (2008). Alignment In the third supplement to the original Dungeons & Dragons rules (1974-1976) , Eldritch Wizardry,[10] Brian Blume invented two artifacts he called the Hand and Eye of Vecna. In 581 CY, his cult helped set events in motion that would have granted him the power of a greater god, but the plan was ultimately foiled. [1][24], Vecna's invasion of Sigil caused a great disturbance in the multiverse. Vecna is considered the most powerful and the most evil lich in history. Even when Osterneth, the Bronze Lich, is Vecna's mightiest servant, her position is not revealed among his files. Masculine [16] However, it wasn't until 1998 that there was a Ravenloft-centered follow-through, Vecna Reborn. Vecna left behind a lure of a power-stealing ritual to bring such a being to him. On the verge of conquering Fleeth, the officials of the city came before him to beg for mercy. [2] After having become an extremely powerful wizard and starting to fear for his own mortality, Vecna was taught by Orcus how to achieve undeath, later becoming one of the most powerful liches ever in existence. [19] According to Shannon Appelcline, the adventure "touched upon the oldest locales and the most ancient myths of the D&D game" by playing the Eye and Hand of Vecna against the cambion demigod Iuz. Each position in Vecna's cult is named for a certain body part. Title(s) [15] During the "Advanced Dungeons & Dragons" years, Vecna was regarded only as a legend or myth, a long-destroyed legendary lich of great power, only able to threaten player characters who dared to use his Hand and Eye. The Teeth of Vecna are made up of, and specialize in arcane spellcasting and crafting magical items for the cult. In 4th edition, the Open Grave book introduces Osterneth, the Bronze Lich, as the mightiest servant of Vecna. Encyclopedia Greyhawkania Index Vecna's holy symbol is an eye in the palm of a left hand. [3] He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. The hoax takes advantage of the fact that the Eye and Hand require a person to remove their own eye or hand and replace it with the artifact to function. Arcana, Death, Knowledge Autonomous material handling solutions for the warehouse, distribution, and logistics industry. Evil Evil, Knowledge, Magic The clerics unleashed a great burst of light, which hit Vecna primarily on his left side. [1][13], As a deity, Vecna did not claim a domain, but instead wandered the entire multiverse. It grants the owner magical bonuses to hearing and resisting sonic attacks, spell-like abilities to inflict deafness, grant clairaudience and create sonic blasts, and enables them to understand any spoken language. "History Check: Kas and Vecna. "The Yaheetes and Tyrus: The Wars Against the Hand and the Eye in the Sheldomar. For all his power, Vecna couldn’t escape his own mortality. Oerthly pantheon Hand and Eye of Vecna – $129.99. [2] At this point, the threat of Vecna's ascension was known to many, including Elminster. Please visit the Edit Encyclopedia Index page to contribute to the wiki database. Wiese, Robert. The last known Heart of Vecna was Diraq Malcinex of Ket, who was slain by adventurers in 581 CY. [25] Vecna and his priesthood were expanded upon in Dragon #348, in the "Core Beliefs" column. This interpretation is relatively recent. Kas then battled Vecna, who banished him to his realm of Cavitius, but not in time to avoid his own destruction. Take your favorite fandoms with you and never miss a beat. Neutral evil Even after he achieved godhood[3]—being a member of the third edition's of D&D gods (the pantheon of Oerth)[4]—he is still described as missing both his left eye and left hand. Worshipers It was one of the last official adventures released for the 2nd edition of Dungeons & Dragons. [4] Third Edition further raised Vecna's profile in the game, making him a member of the game's "core pantheon". He sought to become a god himself, though through means other than ascension. Vecna appears in the revised Player's Handbook (2003) for D&D 3.5e (2003–2008). Vecna's early life was clouded in legend and contradiction. Left hand clutching a human eye Temples to Vecna have also been reported in the Pomarj town of Highport and Erelhei-Cinlu, the debased city at the heart of the Vault of the Drow. ", -----. 3e He and his followers travel the planes in search of knowledge, artifacts and power. Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon. Dagger, quarterstaff Vecna appears as one of the deities described in the 2008 Dungeon Master's Guide for 4th edition. (This is similar to the rakshasa ability to resist any spell lower than 7th level.) Limited Magic Immunity:Vecna is immune to spells of 5th level or lower, unless he wishes to be affected. Portfolio Through dark magic and conquest, he forged a terrible empire. [4], Vecna was the original author of the Book of Vile Darkness, which later received additions from other evil scholars. [4][9][23], Some time later, Vecna once again attempted to ascend to the status of greater deity by organizing a centuries-long plot that culminated with absorbing the essence of the demigod Iuz. The Compendium Maleficarum is a book of spells, doctrines, and secrets crafted entirely from bone (even the pages) and penned in blood, that is on par with the Fragments of Vecna. One of the groups tricked the other into going on a quest for the Head of Vecna, a hoax artifact that was supposedly similar to his Hand and Eye, but was simply an ordinary severed head. Additionally, both his hand and eye are listed as artifacts. "The Head of Vecna." Vecna then granted his mercy, granting the officials leave to depart and promising them his protection for the rest of their lives. In 4th edition, the Open Grave book shows the leader of the cult of Vecna is a lich named Mauthereign. Vecna did not stay gone forever, and rose as a demigod of magic and secrets in the world of Greyhawk. Vecna does hold strongholds in several locations, but they are either far away or well-hidden from civilisation, or are located in dangerous areas, such as Pandemonium. 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